I make small games. Here be dragons.
At any given moment, I’m probably messing around with something that may or may not materialize here at a later date.
Projects
Cheezus: My first completed game Status: ✔ finished Type: Platformer Technologies: C++, SDL | ||
Cheezus II: The Ten-Year Sequel Status: … wip Type: Platformer Technologies: C++, SDL | ||
Chromathud: A limited-edition addition addiction. Status: ✔ finished Type: 2D Puzzle, Educational Technologies: C#, XNA | ||
Nextris: A Tetris clone with a twist Status: ∞ ongoing Type: Puzzle, Procedural Technologies: C++, SDL, PortAudio | ||
RA: Musical rails platformer Status: ? prototype Type: Runner Technologies: HTML5, CraftyJS | ||
Raytracer: The ray-tracer project traditional in Computer Graphics 2 Status: ✔ finished Type: Demo (sort of) Technologies: C++, Eigen, SDL, CMake | ||
Spheres of Influence: Procedural rube-goldberg puzzle...IN SPACE. Status: ✖ hiatus Type: 3D Puzzle, Procedural Technologies: C++, SDL, OpenGL, Luabind, wiiuse, CMake | ||
Vec: See. Hear. Shoot. Status: ✔ finished Type: Procedural, Arcade Technologies: C++, SDL, OpenGL |