I make small games. Here be dragons.

Cheezus: My first completed game

Status: ✔ finished

Type: Platformer

Technologies: C++, SDL

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Cheezus II: The Ten-Year Sequel

Status: … wip

Type: Platformer

Technologies: C++, SDL

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Chromathud: A limited-edition addition addiction. *Now on XBLIG!*

Status: ✔ finished

Type: 2D Puzzle, Educational

Technologies: C#, XNA

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Nextris: A Tetris clone with a twist

Status: ∞ ongoing

Type: Puzzle, Procedural

Technologies: C++, SDL, PortAudio

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

RA: Musical rails platformer

Status: ? prototype

Type: Runner

Technologies: HTML5, CraftyJS

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Raytracer: The ray-tracer project traditional in Computer Graphics 2

Status: ✔ finished

Type: Demo (sort of)

Technologies: C++, Eigen, SDL, CMake

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Spheres of Influence: Procedural rube-goldberg puzzle...IN SPACE.

Status: ✖ hiatus

Type: 3D Puzzle, Procedural

Technologies: C++, SDL, OpenGL, Luabind, wiiuse, CMake

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot

Vec: See. Hear. Shoot.

Status: ✔ finished

Type: Procedural, Arcade

Technologies: C++, SDL, OpenGL

  • Windows
  • Mac
  • Linux/Unix
  • Src
Screenshot