I make small games. Here be dragons.

At any given moment, I’m probably messing around with something that may or may not materialize here at a later date.

Projects

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Cheezus: My first completed game

Status: ✔ finished

Type: Platformer

Technologies: C++, SDL

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  • Windows
  • MacOS
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  • Source Code

Cheezus II: The Ten-Year Sequel

Status: … wip

Type: Platformer

Technologies: C++, SDL

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  • Windows
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Chromathud: A limited-edition addition addiction.

Status: ✔ finished

Type: 2D Puzzle, Educational

Technologies: C#, XNA

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Nextris: A Tetris clone with a twist

Status: ∞ ongoing

Type: Puzzle, Procedural

Technologies: C++, SDL, PortAudio

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RA: Musical rails platformer

Status: ? prototype

Type: Runner

Technologies: HTML5, CraftyJS

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Raytracer: The ray-tracer project traditional in Computer Graphics 2

Status: ✔ finished

Type: Demo (sort of)

Technologies: C++, Eigen, SDL, CMake

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Spheres of Influence: Procedural rube-goldberg puzzle...IN SPACE.

Status: ✖ hiatus

Type: 3D Puzzle, Procedural

Technologies: C++, SDL, OpenGL, Luabind, wiiuse, CMake

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Vec: See. Hear. Shoot.

Status: ✔ finished

Type: Procedural, Arcade

Technologies: C++, SDL, OpenGL